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Modeler newtek lightwave 3d
Modeler newtek lightwave 3d








modeler newtek lightwave 3d
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  • Other Shapes Capsule Tool Makes capsules Rounded cylinders Pills, water towers, rounder cubes, ?.
  • Experiment with Other Shapes Command X your Disc and select Cone In the Top viewport drag out a circle In the Front viewport pull out a cone shape Click off Cone to make your shape.
  • Other Shapes Cone Good for anything that needs a point Pencil tip Missile head Teepee ?.
  • Experiment with Other Shapes Select Disc In the Top viewport drag out a circle In the Front viewport pull out a cylinder shape Click on Disc to turn off Another way to make your shape beside Enter.
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  • Other Shapes Disk Great for making tubes, pipes, pop cans, stems, ?.
  • Experiment with Other Shapes Under Primitives select Ball In the top view drag out a circle shape In the front view drag out the 3rd dimension of your ball and press Enter Press Command X to delete the ball.
  • Other Shapes Ball Great for making anything that needs to be round Balls Globes Planets Heads.
  • Put it All Together On the Legs layer, select Edit > Cut (command x) This puts whatever is in the layer into memory Select the top of the first layer Select Edit > Paste All your pieces are in one place.
  • Lets Make Something Copy again (command C) Move the two legs to the right side of the table Select Edit > Paste (command V) Now you have all four legs.
  • Lets Make Something Copy the leg (command C) In the Top viewport, move the leg to the upper left of the table Select Edit > Paste (command V) Now you have two legs.
  • Lets Make Something Select the Disc tool From the Top viewport draw out a circle From the Front viewport drag out the table leg so it goes just inside the table top Click on Disc to make the leg.
  • Lets Make Something In the upper right, select the top of the 2nd layer Select the bottom of layer 1 This allows us to see whats there without modifying it.
  • Lets Make Something In the Right viewport, click on the + and drag the box to the center grid line.
  • Lets Make Something In the Front viewport, drag up on your box a grid mark Click on the + and lift the box so the top of the box is 2 grid marks off the ground.
  • Lets Make Something Select the Create tab Under Primitives select Box In the Top viewport, drag out a box 6 grid marks wide 3 grid marks tall Click on the + to center, if necessary.
  • Lets Get Started Start up Modeler Put your cursor in the top view, then press (,) and (.) to change the settings in the Grid window Set the grid size to 500mm 2 500 mms = 1 meter.
  • Making Primitive Shapes How big do you want it? Before you draw out your first shape, think about what you are making Set the grid size to match the normal dimensions of the object you are making Simply zoom in or out to set the grid size Zoom tool or, &.
  • Making Primitive Shapes Select the primitive shape you wish to make Draw out the shape in one viewport Makes a new 2D shape Draw out in another viewport Pulls the shape into a 3D shape.
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  • Making Objects The modeling process Start with primitive shapes Modify the primitive shape Use additional primitives to add or modify object.
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    Modeler newtek lightwave 3d